How much of this is vibe coded? I mean, it’s a simple voxel game in html5 and probably uses webgl, so in this day and age it’s kind of hard to expect anything else.
Depends on what you mean by "Vibe Coding". It's true it's a voxel game but it's not simple. My main focus is user experience and making the editor friendly to players of all ages. I wanted it to feel easy like painting.
I've done a ton of revisions and updates which require throwing out a ton of bad "viby" ideas.
but voxel editing requires a ton of really complicated vector algorithms and 3d optimization stuff I never would have attempted without the help of AI. That brain twister boring stuff AI is an amazing tool for
Also, voxel math is easier than triangle math. If you really wanted, you could just use AABB or OBB intersection. That and rays are basically the easiest things in game development. You could do like a two minute tutorial on it. It’s just a bunch of basic mathematics over and over again.
Really interesting concept. What stands out to me is how the game doesn’t hide failure — instead it makes you feel it. When a design doesn’t work, you immediately understand why through the physics, which makes the learning process very intuitive.
It almost feels less like building a car and more like exploring cause and effect through experimentation. The idea that there’s no “wrong” design, only different outcomes, is really refreshing.
Lately I’ve been thinking about how outcomes often depend on your state and perspective, and how the same situation can lead to completely different interpretations. I came across something with a similar “interpretation depending on state” idea here:恋みくじ 神社
Different type of experience, but it gave me a similar feeling of exploring possibilities rather than following a fixed path.
So aside from making games, I also interview other Itch.io developers and had this thought that it'd be cool to have them make a Foxel car in the style of their game. This car was made by Sheriour Check out the interview here
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If you’re going to use AI like this in a project and publish it, at least make the most of the model like I did
https://html-flora-generator.vercel.app/
You should also try using Bresenham’s line algorithm in drawing so that it’s easier to use. An onion skin toggle would also be very useful.
Lastly, the part about just saying it’s in the web browser is misleading because it appears to be made in Unity and uploaded with WebGL.
Awesome art! I like the use of two stories.
How much of this is vibe coded? I mean, it’s a simple voxel game in html5 and probably uses webgl, so in this day and age it’s kind of hard to expect anything else.
Depends on what you mean by "Vibe Coding". It's true it's a voxel game but it's not simple. My main focus is user experience and making the editor friendly to players of all ages. I wanted it to feel easy like painting.
I've done a ton of revisions and updates which require throwing out a ton of bad "viby" ideas.
but voxel editing requires a ton of really complicated vector algorithms and 3d optimization stuff I never would have attempted without the help of AI. That brain twister boring stuff AI is an amazing tool for
Humans have brains for a reason.
Also, voxel math is easier than triangle math. If you really wanted, you could just use AABB or OBB intersection. That and rays are basically the easiest things in game development. You could do like a two minute tutorial on it. It’s just a bunch of basic mathematics over and over again.
Thank you to this creator! day one of buildings in Foxel Town and someone made an awesome Marge Simpson ha ha. Love it
Spoilers for the puzzle mode but also thanks Petery-Puzzle Games!
I like
Really interesting concept. What stands out to me is how the game doesn’t hide failure — instead it makes you feel it. When a design doesn’t work, you immediately understand why through the physics, which makes the learning process very intuitive.
It almost feels less like building a car and more like exploring cause and effect through experimentation. The idea that there’s no “wrong” design, only different outcomes, is really refreshing.
Lately I’ve been thinking about how outcomes often depend on your state and perspective, and how the same situation can lead to completely different interpretations. I came across something with a similar “interpretation depending on state” idea here:恋みくじ 神社
Different type of experience, but it gave me a similar feeling of exploring possibilities rather than following a fixed path.
Curious to see how this evolves!
Thanks! That was the reaction I'm hoping for. Share a screenshot of your creations in the comments
have you ever considered playing minecraft or teardown?
Some recent favs

Peak
Thanks! Share your creation! (if you like)
the creation wasn't very good i DID design it to hook onto platforms tho
Oh cool, you tried the puzzle mode?
The editor is really fun and easy to use, I want to make all kinds of silly cars now :)
Thanks for sharing!! I see these awesome cars appear in the town and always want to know who made them. I love it, Dinowheel!
So aside from making games, I also interview other Itch.io developers and had this thought that it'd be cool to have them make a Foxel car in the style of their game. This car was made by Sheriour Check out the interview here