Core gameplay

  • Sculpt your car by erasing voxels — no parts, no menus

  • Instantly drive your creation with real physics

  • Bad designs don’t fail silently — you feel why they fail

  • Change weight, shape, and balance to solve terrain challenges

Sandbox / creativity

  • Build anything from tiny racers to absurd machines

  • Experiment freely — there’s no “wrong” car

  • Learn through play how mass, traction, and shape affect motion

Play modes / vibe

  • Drive terrain courses or mess around in sandbox mode

  • Designed for experimentation, not optimization

  • Built as a creative tool first, a game second

  • Build terrible cars on purpose. It’s encouraged.

Foxel is still evolving.
If you have thoughts, ideas, or want to show off what you built, I’d love to hear from you. If you’re interested, please consider joining the Foxel Discord server:

https://discord.gg/bEuYH3e5AS

Published 12 hours ago
StatusIn development
PlatformsHTML5
AuthorEddyGames
GenreSimulation
Made withUnity
Tagsbuilding, Creative, exp, No AI, Physics, Sandbox, Voxel
LinksSteam

Development log

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