Foxel
Core gameplay
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Sculpt your car by erasing voxels — no parts, no menus
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Instantly drive your creation with real physics
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Bad designs don’t fail silently — you feel why they fail
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Change weight, shape, and balance to solve terrain challenges
Sandbox / creativity
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Build anything from tiny racers to absurd machines
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Experiment freely — there’s no “wrong” car
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Learn through play how mass, traction, and shape affect motion
Play modes / vibe
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Drive terrain courses or mess around in sandbox mode
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Designed for experimentation, not optimization
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Built as a creative tool first, a game second
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Build terrible cars on purpose. It’s encouraged.
Foxel is still evolving.
If you have thoughts, ideas, or want to show off what you built, I’d love to hear from you. If you’re interested, please consider joining the Foxel Discord server:
Development log
- Foxel is now public!12 hours ago
- Want to make your own?12 days ago
- Devlog style trailer17 days ago
- Tutorial, template mode and new lookAug 02, 2025
- How to use Foxel EditorJul 05, 2025








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