Sculpt a car by erasing voxels, then drive it immediately. Shape, weight, and balance determine whether your creation races, climbs—or collapses. Craft unique buildings and expand your town. Also share your cars and buildings in a shared space called Foxel Town. 

If you make something cool, Please share it in the comments below!

Core gameplay

  • Sculpt your car by erasing voxels — no parts, no menus
  • Instantly drive your creation with real physics
  • Bad designs don’t fail silently — you feel why they fail
  • Change weight, shape, and balance to solve terrain challenges

Sandbox / creativity

  • Build anything from tiny racers to absurd machines
  • Experiment freely — there’s no “wrong” car
  • Learn through play how mass, traction, and shape affect motion

Play modes / vibe

  • Drive terrain courses or mess around in sandbox mode
  • Designed for experimentation, not optimization
  • Built as a creative tool first, a game second
  • Build terrible cars on purpose. It’s encouraged

What's next for Foxel? A premium Steam release that takes Foxel beyond the web version, using full desktop processing power to support advanced lighting, richer atmosphere, improved physics, and more ambitious game modes:

https://store.steampowered.com/app/3867640/Foxel/

Foxel is still evolving. If you have thoughts, ideas, or want to show off what you built, I’d love to hear from you. If you’re interested, please consider joining the Foxel Discord server:

https://discord.gg/bEuYH3e5AS

Questions, bugs or feedback contact- eddygamesnathan@gmail.com


Updated 9 days ago
StatusIn development
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(4 total ratings)
AuthorEddyGames
GenreSimulation, Racing
Made withUnity, Maya, Adobe Photoshop
Tags3D, building, Crafting, Creative, Driving, Physics, Sandbox, Voxel
Average sessionAbout a half-hour
LanguagesEnglish
InputsKeyboard, Touchscreen, Smartphone, Stylus
AccessibilityInteractive tutorial
LinksSteam, YouTube, TikTok, Discord, Twitter/X, Steam, Patreon
AI DisclosureAI Assisted, Code

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(1 edit)

If you’re going to use AI like this in a project and publish it, at least make the most of the model like I did

https://html-flora-generator.vercel.app/

You should also try using Bresenham’s line algorithm in drawing so that it’s easier to use. An onion skin toggle would also be very useful.

Lastly, the part about just saying it’s in the web browser is misleading because it appears to be made in Unity and uploaded with WebGL.

I checked it out. It's really cool. I can enjoy generating plants, no hate on the AI side 

If you want to make this game appealing, you could do something like screen-space reflections or something else. Maybe you could just improve the UI or UX. Honestly, try and make the most of your little project here.

Thanks, yeah i'll take a look into the reflection maps

(-1)

Awesome art! I like the use of two stories.

 

How much of this is vibe coded? I mean, it’s a simple voxel game in html5 and probably uses webgl, so in this day and age it’s kind of hard to expect anything else.

Depends on what you mean by "Vibe Coding". It's true it's a voxel game but it's not simple. My main focus is user experience and making the editor friendly to players of all ages. I wanted it to feel easy like painting. 

I've done a ton of revisions and updates which require throwing out a ton of bad "viby" ideas. 

but voxel editing requires a ton of really complicated vector algorithms and 3d optimization stuff I never would have attempted without the help of AI. That brain twister boring stuff AI is an amazing tool for

Humans have brains for a reason.

Also, voxel math is easier than triangle math. If you really wanted, you could just use AABB or OBB intersection. That and rays are basically the easiest things in game development. You could do like a two minute tutorial on it. It’s just a bunch of basic mathematics over and over again.

Yeah, some people find it fun. If my job was just the editor, I think I'd enjoy it

The building editor doesn't just have to be buildings

Thank you to this creator! day one of buildings in Foxel Town and someone made an awesome Marge Simpson ha ha. Love it 

Spoilers for the puzzle mode but also thanks Petery-Puzzle Games!

I like

(+1)(-2)

Really interesting concept. What stands out to me is how the game doesn’t hide failure — instead it makes you feel it. When a design doesn’t work, you immediately understand why through the physics, which makes the learning process very intuitive.

It almost feels less like building a car and more like exploring cause and effect through experimentation. The idea that there’s no “wrong” design, only different outcomes, is really refreshing.

Lately I’ve been thinking about how outcomes often depend on your state and perspective, and how the same situation can lead to completely different interpretations. I came across something with a similar “interpretation depending on state” idea here:恋みくじ 神社

Different type of experience, but it gave me a similar feeling of exploring possibilities rather than following a fixed path.

Curious to see how this evolves!


(-1)

Thanks! That was the reaction I'm hoping for. Share a screenshot of your creations in the comments

have you ever considered playing minecraft or teardown?

(-1)

Some recent favs

(+1)(-1)

Peak

(-1)

Thanks! Share your creation! (if you like)

the creation wasn't very good i DID design it to hook onto platforms tho

Oh cool, you tried the puzzle mode?

The editor is really fun and easy to use, I want to make all kinds of silly cars now :)

Thanks for sharing!! I see these awesome cars appear in the town and always want to know who made them. I love it, Dinowheel!

So aside from making games, I also interview other Itch.io developers and had this thought that it'd be cool to have them make a Foxel car in the style of their game. This car was made by Sheriour Check out the interview here