Foxel
If you make something cool, Please share it in the comments below!
Core gameplay
- Sculpt your car by erasing voxels — no parts, no menus
- Instantly drive your creation with real physics
- Bad designs don’t fail silently — you feel why they fail
- Change weight, shape, and balance to solve terrain challenges
Sandbox / creativity
- Build anything from tiny racers to absurd machines
- Experiment freely — there’s no “wrong” car
- Learn through play how mass, traction, and shape affect motion
Play modes / vibe
- Drive terrain courses or mess around in sandbox mode
- Designed for experimentation, not optimization
- Built as a creative tool first, a game second
- Build terrible cars on purpose. It’s encouraged.
Foxel is still evolving. If you have thoughts, ideas, or want to show off what you built, I’d love to hear from you. If you’re interested, please consider joining the Foxel Discord server:
| Updated | 14 days ago |
| Status | In development |
| Platforms | HTML5 |
| Rating | Rated 4.5 out of 5 stars (2 total ratings) |
| Author | EddyGames |
| Genre | Simulation |
| Made with | Unity, Maya, Adobe Photoshop |
| Tags | building, Creative, exp, No AI, Physics, Sandbox, Voxel |
| Average session | A few seconds |
| Languages | English |
| Inputs | Keyboard, Touchscreen, Smartphone, Stylus |
| Accessibility | Interactive tutorial |
| Links | Steam, YouTube, TikTok, Discord, Twitter/X, Steam, Patreon |
| Content | No generative AI was used |
Development log
- Fixed Foxel Local town and other bugs14 days ago
- Update to Foxel. New colors and bug fix29 days ago
- Foxel Town car wheels fix78 days ago
- Puzzle 1. Can your car launch it?Jan 22, 2026
- Foxel is now public!Jan 19, 2026
- Want to make your own?Jan 07, 2026
- Devlog style trailerJan 02, 2026
- Tutorial, template mode and new lookAug 02, 2025








Comments
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Really interesting concept. What stands out to me is how the game doesn’t hide failure — instead it makes you feel it. When a design doesn’t work, you immediately understand why through the physics, which makes the learning process very intuitive.
It almost feels less like building a car and more like exploring cause and effect through experimentation. The idea that there’s no “wrong” design, only different outcomes, is really refreshing.
Lately I’ve been thinking about how outcomes often depend on your state and perspective, and how the same situation can lead to completely different interpretations. I came across something with a similar “interpretation depending on state” idea here:恋みくじ 神社
Different type of experience, but it gave me a similar feeling of exploring possibilities rather than following a fixed path.
Curious to see how this evolves!
Thanks! That was the reaction I'm hoping for. Share a screenshot of your creations in the comments
Some recent favs

Peak
Thanks! Share your creation! (if you like)
the creation wasn't very good i DID design it to hook onto platforms tho
Oh cool, you tried the puzzle mode?
The editor is really fun and easy to use, I want to make all kinds of silly cars now :)
Thanks for sharing!! I see these awesome cars appear in the town and always want to know who made them. I love it, Dinowheel!
So aside from making games, I also interview other Itch.io developers and had this thought that it'd be cool to have them make a Foxel car in the style of their game. This car was made by Sheriour Check out the interview here